Making Music, writing worlds
I like to tell stories. As a kid, I wrote them down on teddy bear stationary, sometimes sang or recorded them on reel-to-reel in my dad's studio. Given my early love of music and a childhood spent singing professionally in choirs, going to school for composition made perfect sense.
At Cornish, I developed the tools necessary to tell my stories. I studied theory and counterpoint with some of the most talented composers in the pacific northwest. I collaborated with choreographers and awe-inspiring dancers, and wrote student pieces for the Seattle Chamber Players, the Saint Helens String Quartet, and others.
In 2012, I received the career-defining opportunity to compose for award-winning PC game Guild Wars 2. I've contributed ever since, and was co-composer for the game's first expansion, Heart of Thorns, as well as the retro-style Super Adventure Box. I've also composed for indie survival RPG Dead State, and classroom education software Music Madness among others.
As a writer, I am the published author of City of Tigers, book one in the continuing series Under the Sunstone. I'm continually working on new things, and write at irregular intervals at my blog The Immerse.
News & Updates
MUSIC FOR GAMES
- Guild Wars 2 Heart of Thorns - ArenaNet, LLC
- Super Adventure Box - ArenaNet, LLC
- Dead State - DoubleBear Productions
- Guild Wars 2 - ArenaNet, LLC (Additional)
- Music Madness - The Lorenz Corporation
- The Operational Art of War III - Talonsoft (Additional)
- World at War: A World Divided - 2by3 Games (Additional)
- Acoustic Collection (Compilation Album)
- Snowflight - Symphonic Suite #1
- Into the Earth, Into the Sky - Dance, choreographed by Karen Brown
- Observations of Nature - Dance, choreographed by Karen Brown
- Descent - Performed by Seattle Chamber Players
- Sandstorm - Dance, choreographed by Soleil Chappelle
- Samsara - Dance, choreographed by Victor Reyes
- Lightningfield - Dance, choreographed by Pilar Villanueva
- Range Finding - Performed by The Esoterics
- O Defender - Performed by Pacific Rims Percussion Quartet
- Child of Light and Dark - Performed by Saint Helens String Quartet
Raised by his mother in the small town of Havlandsby, young Sigurd watches the projektors make their rounds, ensuring that water fills the wells and keeping the town lit and warm in the dark, cold winters. Their communion with the elements is as old as the world itself, but the projektors are losing their influence, and fewer of them are being born. Their duties are slowly being taken over by inanimate objects—the machinae—and the people they serve are fleeing their homes in droves for the cities.
After Sigurd’s mother dies, he joins the exodus to Tigrebyn, the City of Tigers, where he must fend for himself among the petty thieves and heartless merchants. Finally Sigurd meets Ragna, who has taken it upon herself to track and protect the remaining projektors, now punished for practicing the ancient art of projeksjon and labeled conspirators against the Crown. Sigurd’s particular art is nothing as mundane as bringing forth light, warmth, and water: he can command the very air to transform the sounds in his head into complex musical compositions, conducting an invisible orchestra of instruments and effects.
The professors at the University, who answer to the Queen, wish to use Sigurd’s gift to invent the greatest machina yet—but first they must bend him to their will.